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How To Get[]
Max Level Stats[]
Stat | Value | Graphics | |
---|---|---|---|
Health | 365 |
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Energy | 345 |
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Attack | 185 |
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Healing | 230 |
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Speed | 140 |
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Skills[]
(For details, see Skills)
Starting Skill(s)[]
Name | Damage | Other Properties | Cooldown | Energy | Type | |
---|---|---|---|---|---|---|
Pound (Lv.1) | 20 | - | - | 3 | Normal |
Water Specialization[]
Water Skill Tree | ||
---|---|---|
Overflow (Lv.1) | ||
Contemplation Lv.1,2,4 |
Rainfall Lv.1-3 |
Ice Shield Lv.1-3 |
I I | ||
Brilliance Lv.1-2 |
Cleansing Rain (Lv.5) |
Quickness Lv.1,2,4 |
I I | ||
Brilliance Lv.4 |
Overflow Lv.3-4 |
Water Infusion Lv.1-3 |
I I | I I | |
Cascade (Lv.5) |
Pure Infusion (Lv.5) |
Grass Specialization[]
Grass Skill Tree | ||
---|---|---|
Swift Mend (Lv.1) | ||
Meditation Lv.1,2,4 |
Regrowth Lv.1-3 |
Drain Lv.1-3 |
Hope Lv.1-2 |
Skillful Lv.1-3 |
Resurgence Lv.1-3 |
I I | ||
Hope Lv.3 |
Swift Mend Lv.3-4 |
Serenity Lv.1-3 |
I I | ||
Rapid Remedy (Lv.5) |
Damage Specialization[]
Damage Skill Tree | ||
---|---|---|
Spore Blast (Lv.1) | ||
Soak Lv.1-3 |
Razor Vine Lv.1-3 |
Water Slam Lv.1-3 |
Water Jet Lv.1-3 |
Tree Slam Lv.1,3 |
Ferocity Lv.1-3 |
I I | I I | |
Aqua Jet (Lv.5) |
Spore Blast Lv.3-4 |
Ferocity Lv.5 |
I I | ||
Spore Storm (Lv.5) |
Strategy[]
The following contribution is by Txpot.
Overview
Rarely are there beasts that show such grace, such beauty, and such elegance in their own way as Foramare. The barnacle-encrusted equestrian watches from the sidelines, viewing the unholy battle between flora, fauna, hellish, and mechanical creatures rage on. It wonders what to take the role of: A cheerleader role that boosts fighting spirit by healing everyone immediately; A supportive role that heals a single ally or a group at once with healing-over-time; or join the ranks of its compatriots and fight with fast, meaty kicks and infectious spores choking the hapless victim with reckless abandon.
Far from being a one-trick pony, this stallion is a creature of many talents that support its healing role. It is tied with Saintifi for the third highest healing stat in the game, and many of its skills can be taken to their maximum level without investing too much into the skill trees themselves. Coupled with the fact that you can get one as early as Floor 1-4, and Foramare instantly charges into the running as one of the most well-designed minions in the game.
Foramare's downsides are an equal sight to behold, with a range of weaknesses consisting of Ice, Demonic, Dino, Electric, and double-weakness to Flying. Though its below-average speed benefits its healing abilities since you're better off healing AFTER damage is taken, couple that with its above-average attack stat also means that it's worse at fighting than a dedicated attack minion.
Strategy
Rarely, do we find a minion with all of their skill trees being serviceable and useful, with little need to deviate to other trees for supplements. Foramare is one such creature, and therefore is blessed with builds that can take you to the grand sage.
NOTE: Numbers in brackets are the number of skill points needed to invest in those skills. All numbers are for a minion at Level 60, with the total amount of skill points being 17, with one point used to access a tree.
WATER BUILD (5% Affinity in Healing):
Otherwise known as the "HEAL ME NOW, GODDAMNIT!" build. Make sure you back this horse up with Energy gems if you plan to use this for more than one turn, as one use will deplete a huge chunk of energy and render this build useless.
Water
Contemplation (3)
Rainfall Level 3 OR Ice Shield LV3 (3)
Water Infusion > Pure Infusion (4)
Grass
Meditation (3)
Skillful (3)
GRASS BUILD (5% Affinity in Healing):
Pair this with a capable tank and you can stall the opponent for a long while with stack-able healing! This won't work in Hard Mode, as enemies will hit too hard and fast for this build to cope with.
Grass
Meditation (3)
Resurgence (3)
Hope OR Regrowth (1)
Serenity (3)
Swift Mend > Rapid Remedy (3)
Water
Contemplation (3)